Arkham Noir: Case #2 Called Forth By Thunder
1 Player, 30 Minutes playing time, Ages 14 and up. Arkham Noir – Called forth by Thunder scores in the mid 7’s on Board Game Geek. Players really enjoy the art and graphic style of the game and the card puzzle is very difficult. It may take a play or two for everything to click, but once that work is done the result is a very solid solo game. Manufacturer: Asmodee. Categories: Adventure, Card Game, Fantasy, Horror, Novel-based. Game Mechanics: Card Drafting, Hand Management, Solo / Solitaire Game and Set Collection.
Arkham Noir: Case #2 – Called Forth By Thunder. Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. In Case #2 – Called Forth By Thunder, as private investigator Howard Lovecraft, you will investigate events based on the stories “The Lurking Fear” (1923) and “The Diary of Alonzo Typer” (1938). New elements such as Storm Cards and Formula Card are introduced, which will force players to face new challenges and play differently.
Randolph Carter is sitting across from your desk. “The state police have strongly advised me to stay out of the area.” One dead companion and two others missing, presumed dead; Carter was old money, which went a long way towards explaining why he wasn’t in jail. “Uh huh” is all the enthusiasm you can muster. He continues: “We were looking into the creeping death stalking the locals. Poor, squatter types, descendants of the Dutch colonists that once claimed the land. Typer put me on to it, and now he’s nowhere to be found, of course. Things got out of hand, and I wonder if you’d finish looking into it for me?” Old money trumps no money when the rent is due, so you tell him you’ll motor out to the Catskills and poke around. “Bring an umbrella. There are an awful lot of storms in the area.”
|Dimensions||5.5 × 4 × 1.25 in|