Barbarossa: Army Group Center, 1941 (2nd Edition)
1 – 4 Players, 120 Minutes playing time, Ages 12 and up. June 1941 — Army Group Center hurls itself through the Soviet border defenses, and its two Panzer groups race headlong toward Minsk! Manufacturer: GMT Games. Categories: Wargame, and World War II. Game Mechanics: Hexagon Grid, and Solo / Solitaire Game.
Barbarossa: Army Group Center, 1941 (2nd Edition). June 1941 — Army Group Center hurls itself through the Soviet border defenses, and its two Panzer groups race headlong toward Minsk. Behind them lie the remnants of the Soviet Western Front — almost a million men in four armies. The Soviets are stunned by the German Blitzkrieg. Their responses are slow, confused, and governed by pre-war contingency plans made obsolete by the speed of the German advance. In little more than a week, the German panzer spearheads meet east of Minsk. Though isolated units continue to fight, the entire Soviet Western Front has ceased to exist!
The Germans’ next target is Smolensk, but the Soviets resist more effectively. Entire armies are dispatched from other parts of the Soviet Union as the true scope of the Minsk pocket disaster and the magnitude of the German threat become known. Soviet counterattacks, especially around Lepel, are thrown back with horrific losses. Once again, the Panzer Groups charge eastward, creating yet another huge Soviet pocket west of Smolensk. The Soviets resist savagely. Smolensk falls on July 13th, but the pocket does not close. Many Soviet units escape to fight another day.
Hitler now makes a fateful decision and overrides his generals. Over half of Army Group Center’s armored and air formations are diverted south to take Kiev or north to isolate Leningrad. No longer under heavy pressure, the Soviets gain time to form solid fronts around Vyazma and Bryansk. Did Hitler’s decision cost the Germans the war? Play Barbarossa: Army Group Center and find out for yourself.
While not simple, these games are also not overly complex and present an excellent simulation of the early war. Most of the details of the campaigns are covered in a playable manner. Perhaps the most obviously interesting detail is the sequence of play, which is asymmetrical to account for the difficulties the Soviets labored under. Make no mistake, the Soviets are going to take a lot of abuse, but this is no walkover for the Germans and both sides are interesting to play.
|Dimensions||12 × 9 × 2.6 in|