Chronicles of Crime (The Millennium Series Collector’s Edition)
1 – 4 Players, 60 – 90 Minutes Playing Time, Ages 14 and up. This amazing collection includes Chronicles of Crime 1400, 1900, 2400, the Chronicles of Crime Expansion, The Collectors Box that stores all of the game components, and the large neoprene play mat. Just so you know, we did not support the VR glasses as they seemed more trouble then they were worth, and didn’t really bring anything to the gameplay in our opinion as everything can still be seen without them. Manufacturer: Lucky Duck Games. Categories: Adventure, Deduction, Medieval, Murder / Mystery, Puzzle, and Science Fiction. Game Mechanics: Cooperative Game, Scenario / Mission / Campaign Game, Storytelling, and Variable Player Powers.
This is an amazing collection and once it’s gone – it’s gone. There is so much amazing game here, and it meets our Contiguous US Free Shipping threshold!
How to Play:
Chronicles of Crime: The Millennium Series Collector’s Edition is a bundle that combines three new standalone Chronicles of Crime games which utilize the same great system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone experiences with no need for a base game. Included with these three games is The Chronicles of Time Expansion that takes players ACROSS TIME as Kalia Lavel travels back to 1400 and 1900 to solve a 25th Century case! Finally, this product also includes the Collector’s Box which will allow you to store all the components from 1400, 1900, and 2400 along with the Chronicles of Time Expansion in one place and the Large Neoprene Mat to top off this amazing collection!
Collector’s Edition Includes:
Chronicles of Crime: 1400 (SKU: CCM-R01-EN / UPC: 752830298187)
Chronicles of Crime: 1900 (SKU: CCM-R02-EN / UPC: 752830298286)
Chronicles of Crime: 2400 (SKU: CCM-R03-EN / UPC: 752830298385)
Chronicles of Crime: Expansion (SKU: COC-K02-EN / UPC: 752830306387)
Chronicles of Crime: Collector’s Box (SKU: COC-K01-ML / UPC: 752830309685)
Chronicles of Crime: Playmat (SKU: COC-K03-ML / UPC: 7528303074830)
Chronicles of Crime: 1400: “You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed.”
The new Chronicles of Crime: 1400 standalone game brings back well-known mechanics while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.
During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down!
Chronicles of Crime: 1900: “You are Victor Lavel, a young ambitious journalist working for a major newspaper. It’s the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you be among the first ones to know about them, and your wits often make you the first one to find the perpetrator.”
The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.
Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy, but if you get stuck, you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper, so she can always give you a hint about the mystery you’re struggling with.
Chronicles of Crime: 2400: “You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood, stripped of most of your cybernetic implants. It doesn’t matter though, as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”
In the new Chronicles of Crime: 2400 standalone game you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario, you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!
Be careful though, as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it’s been taken to a whole new level.
Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids, indistinguishable from humans, walk the streets, and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and, for many, Cyberspace has become a world as important as the real one.
The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it, there’s a private city on its own, created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses, unlimited access to water, clean air and controlled temperature.
Uneven access to new technologies, and a host of other inequalities, fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts, epidemics, and wars. It isn’t, however, a promised land, but a merciless world where the constant fight for influence takes place on every level, from big international corporations, through political extremist groups to ordinary street gangs.
|Dimensions||24 × 16 × 7 in|