Cuba Libre (4th Printing) [PREORDER]
Available at a future date
1 – 4 Players, 180 Minutes playing time, Ages 14 and up. Cuba Libre takes players into the Cuban Revolution. Castro’s Marxist ’26 July Movement’ expands from its bases and fight to Havana, and so much more! Manufacturer: GMT Games. Categories: Economic, Modern Warfare, Political, and Wargame. Game Mechanics: Area Majority / Influence, Area Movement, Dice Rolling, Solo / Solitaire Game, and Variable Player Powers.
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Cuba Libre (4th Printing). In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.
Cuba Libre takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.
COIN Series, Volume II
A deck of 48 fresh events brings 1950s Cuba to life and includes …
The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?
El Che and Raúl: Brilliant in the field, or bungling hostage-takers?
Operation Fisherman: Can the Marxists pull off a second invasion?
General Strike: Urban disruption or rebel embarrassment?
Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
Pact of Caracas: Can the rebels unite?
Armored Cars: Mobile striking power, but in whose hands?
Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?
Fat Butcher: Can the Mob’s enforcer protect its casinos?
Sinatra: Frankie’s Havana show a boom or bust, and who collects?
…and much more.
|Dimensions||11 × 8 × 4 in|