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Dune: Imperium

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$49.99

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1 – 4 Players, 60 – 120 Minutes playing time, Ages 14 and up. In Dune: Imperium use influence, intrigue, and combat in the universe of Dune. Manufacturer: Dire Wolf Digital. Categories: Movies / TV / Radio theme, Novel-based, Political, and Science Fiction. Game Mechanics: Card Drafting, Card Play Conflict Resolution, Deck – Bag and Pool Building, Race, Solo / Solitaire Game, Turn Order: Progressive, Variable Player Powers, and Worker Placement.

How to Play:

SKU: DWD01000 Categories: , ,
GTIN: Array

Description

Dune: Imperium is a game that finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. Raise your banner above the vast wasteland before you. As the Great Houses of the Landsraad marshal their forces and their spies, whom will you influence, and whom will you betray? A tyrannical Emperor. The secretive Bene Gesserit. The shrewd Spacing Guild. The ferocious Fremen of the Deep Desert.

Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy game where the fate of the Empire hangs on your decisions.

You start with a unique leader card, as well as deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen.

Unlike many deck-building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card.

Will you seek political allies or rely upon military might? Economic strength or subtle intrigues? A council seat… or a sharpened blade? The cards are dealt. The choice is yours. The Imperium awaits.

Additional information

Weight 3.6 lbs
Dimensions 11.75 × 11.75 × 3.25 in

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