Escape the Dark Castle: Cult of the Death Knight
1 – 4 Players, 20 – 45 Minutes playing time, Ages 14 and up. Cult of the Death Knight is an expansion for, and requires the base game Escape the Dark Castle to play. Scoring in the 8’s on Board Game Geek, this expansion adds more of everything you enjoy from the original, and introduces curses! Manufacturer: Asmodee. Categories: Adventure, Card Game, Dice, Expansion, Fantasy, and Horror. Game Mechanics: Cooperative Game, Dice Rolling, Paper-and-Pencil, Push Your Luck, Role Playing, Solo / Solitaire Game, and Storytelling.
Escape the Dark Castle: Cult of the Death Knight. Welcome prisoner, to a new era of The Dark Castle. The Death Knight himself, legendary swordsman and the one they call ‘Lord of Decay’, has risen to prominence. The weak and the mindless flock to his banner, twisted by his dark influence into powerful, feral fanatics. They say he sends curses to crawl into the souls of the weary. Beware the curses, prisoner. Beware the Death Knight…
Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Curses! The curses represent terrible afflictions cast upon the prisoners, deviously designed to thwart their progress. Curses enter play via the item deck, meaning players must now choose carefully who will turn each one.
3 New Characters & their Custom Dice – each a powerful specialist
15 New Chapter Cards – taking you to new areas of The Dark Castle
1 New Boss Card – the Death Knight himself, Lord of Decay
3 New Item Cards – Introducing Curses, terrible afflictions to thwart your progress
1 Custom Cultist Dice – Pray you won’t need to roll it
|Dimensions||8.5 × 6 × 2.1 in|