For What Remains: Out of the Basement
1 – 2 Players, 30 – 45 Minutes playing time, Ages 14 and up. Players enjoy the replayability that the different factions bring, and this really shines as a solo game. The theme is deep, and extensive work went into the background story for the game. Manufacturer: Dan Verssen Games (DVG). Categories: Science Fiction and Wargame. Game Mechanics: Chit-Pull System and Modular Board.
How to Play:
Out of the Basement is a stand-alone core set for For What Remains. It includes the Erthen and Order factions and the Out of the Basement campaign. For What Remains is a skirmish-level wargame set in a post-apocalyptic near future. The game is designed for 2 player competitive play or solitaire play.
On 19 September 1957, a nuclear weapon was detonated 275 meters below ground at the Nevada Test Site in the United States. This test opened a gateway to the Netherscape, an alternate dimension more commonly referred to as the Basement. In 2013, North Korea made contact and formed an alliance with a powerful cabal of Nethermancers who ruled over large swaths of the Basement. Nations across the world came together to battle the threat, and resorted to using nuclear weapons to defeat the otherworldly creatures. While almost all the gates to the Basement were closed, most of Earth and mankind was destroyed. The year is 2035. The remnants of humanity fight among themselves, struggling to emerge as the victors in a desperate fight for survival.
There are two ways to play For What Remains: skirmishes and campaigns. Skirmishes are standalone games played for a single victory, with no lasting repercussions. Campaigns are a series of skirmishes linked together to form a larger narrative. For What Remains is a scenario driven game. Each scenario typically has multiple objectives, and combat between factions is usually secondary. Players win skirmishes by gaining victory points through accomplishing these objectives.
There are three different core game options. Each of the three core games can stand alone, or you can combine them. Each game comes with two factions and features a set of double-sided game tiles that are thematically linked to the game’s campaign storyline. The tiles in each of the core games can be combined with the tiles from the other core games for an almost limitless number of battleground configuration options. In addition, while each campaign provides its own storyline, there is an overarching story that begins in Streets of Ruin, continues in Blood on the Rails, and then ends in Out of the Basement.
• Solitaire or 2 player competitive
• 45-60 min games
• Fast, dynamic gameplay combined skirmish combat and wagaming.
• Campaign play with character progression
• 9 Double-sided Battlground Tiles
• 22 Oversized Cards
• 14 Counters
• 4 Reference Sheets
• Full color Rulebook
• Campaign Guide
• 2 Faction Guides
• 5 Dice
|Dimensions||12 × 9 × 2 in|