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Merchants Cove [PREORDER]

$79.00 $74.99

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1 – 4 Players, 45 – 75 Minutes playing time, Ages 14 and up. In Merchants Cove you operate your own specialty goods shop with a unique set of components and mechanisms. Manufacturer: Final Frontier Games. Categories: Economic, Fantasy, and Nautical. Game Mechanics: Commodity Speculation, Dice Rolling, Rondel, Solo / Solitaire Game, Tile Placement, Time Track, Variable Player Powers, and Worker Placement.

This is a preorder. Preorder items are not yet available. The quantity available and “in stock” notations are the quantities we have available for advance order.

Our preorder system has some unique characteristics. Each order may contain only a single preorder product, and no other products, preorder or otherwise. If a customer adds a preorder product to a non-empty cart, the cart will be automatically emptied and the preorder product added. Items can be ordered individually. This ensures the preorder will be shipped when it becomes available and does not hold up any other items you may have ordered. Due to the way this systems works, if you preorder several things and they all ship on the same day we will reimburse you the difference in shipping costs as we process your order.

All preorders require full payment at the time the preorder is placed. Image, contents, and release date are subject to change.

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Description

Welcome ashore! Merchants Cove is a highly asymmetrical eurogame where each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase their shop’s efficiency, and—most importantly—get rich!

Though the merchants work independently in their specialized shops, they compete against each other to attract customers, influence the demands for goods, and secure sponsorships from the four faction halls. To get an edge, merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners, they can gain leverage from the corrupt lair of rogues—but at what cost? After three days of selling at the markets, the wealthiest merchant shall be declared the winner!

Additional information

Weight 6 lbs
Dimensions 11.5 × 11.5 × 4 in

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