Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells [Print + PDF]
There are Free Downloads for the following items: Old-School Essentials: Author’s Notes on the Rules [PDF], Welcome to Dolmenwood [PDF], Dolmenwood Referee’s Map [PDF], Old-School Essentials Basic Rules [PDF], Old-School Essentials Underground Character Sheet [PDF], Old-School Essentials Vagabond Character Sheet [PDF], Old-School Essentials Purist Character Sheet [PDF], Old-School Essentials Third Party License [PDF], and Old-School Essentials: Adaption Guidelines [PDF]
Check out the OSE Generator: You don’t even know how much you need this thing until you start to use it! Fantastic!
When you order a physical Necrotic Gnome book from us, you can also obtain a complimentary PDF. Just email your proof of purchase (a photo of the receipt is the easiest way, though you can scan it too), using the email address you used to order your products from Stone Valley Games, and email Necrotic Gnome, the creators of Old-School Essentials, at [email protected] You will receive a complimentary PDF of the product!
48 page hardcover; A5 (Digest) size; deluxe quality sewn binding; endpapers printed with tables and rules summaries. This book contains the spells usable by the bard, druid, gnome, illusionist, and ranger classes presented in Old-School Essentials Advanced Fantasy: Genre Rules:
- 34 druid spells from 1st to 5th level.
- 72 illusionist spells from 1st to 6th level.
- All spells presented in a quick-to-reference, bullet point format.
Note that this book is not a complete game! It is a rules module that adds player-facing content on top of the Old-School Essentials Core Rules in either the Old-School Essentials Black Box or the Old-School Essentials Rules Tome (Rules Tome currently unavailable).
The content in this book is 100% compatible with the classic Basic/Expert rules (B/X) and can thus be used with any B/X-based game.
Note: Cosmetic Printing Error
This printing of the book unfortunately has a printing error: the spine text is wrong (it reads Advanced Fantasy: Genre Rules instead of Advanced Fantasy: Druid and Illusionist Spells). The error is purely cosmetic and does not affect the rules or content of the book.
For anyone who wishes to print out the corrected text to stick on the spine of their book, you can download a print resolution image here.
Out of stock
Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells:
Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimized for ease of use at the table, with meticulous attention to wording and layout clarity. What’s more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!
Killer Features of Old-School Essentials:
Usability: Old-School Essentials is meticulously edited and laid out, with the aim of maximizing ease of reference during play. No more searching for references scattered across multiple pages. No more scanning dense paragraphs of text to pick out details. Everything in Old-School Essentials is logically organised and collated, and presented in a quick-to-read format based on “control panels” — two-page spreads presenting a single topic in its entirety. (See page examples below or check out the free Basic Rules.)
Modularity: The rules of Old-School Essentials are divided into “modules” — cleanly separated chunks of related content. For example, the core rules of the game are cleanly separated from the rules for the classic fantasy character classes. This makes it simple to swap out any of the modular components of the game’s rules with alternatives — perfect for referees who love to customize and tweak. We have lots of plans for further rules modules in the Old-School Essentials line, building on the core rules to take the game into a myriad of different settings and genres, from science fantasy to post-apocalyptic to sword and sorcery.
Convenience: All books are produced in handy A5 (Digest) size for convenient use at the table. The small, modular books in the Black Box make it easy to find what you need. Want to look up a spell? Just grab the book of spells. No need to navigate a big tome to find the right section.
Compatibility: Old-School Essentials is a 100% accurate restatement of the original Basic/Expert rules (B/X), with nothing added, changed, or removed. All material written for the B/X rules over the last 38 years can be used with Old-School Essentials, without any conversion effort whatsoever!
Refinement: The original Basic/Expert game presents a wondrously solid rules set, but the rules are not without areas of confusion and contradiction. All known omissions, contradictions, and areas of confusion have been carefully ironed out in Old-School Essentials.
|Dimensions||8.5 × 6 × .25 in|