Old-School Essentials Classic Fantasy Core Books
A modular adventure game in the tradition of the beloved 1980s role-playing rules. 100% old-school rules, 100% modern design.
There are Free Downloads for the following items: Old-School Essentials: Author’s Notes on the Rules [PDF], Welcome to Dolmenwood [PDF], Dolmenwood Referee’s Map [PDF], Old-School Essentials Basic Rules [PDF], Old-School Essentials Underground Character Sheet [PDF], Old-School Essentials Vagabond Character Sheet [PDF], Old-School Essentials Purist Character Sheet [PDF], Old-School Essentials Third Party License [PDF], and Old-School Essentials: Adaption Guidelines [PDF]
Check out the OSE Generator: You don’t even know how much you need this thing until you start to use it! Fantastic!
When you order these physical Old School Essentials books from us, we will also email you the complimentary PDFs!
8 in stock
Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What’s more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!
As the old Black Box is out of print, we are introducing Old-School Essentials Core Books which contains 5 deluxe, sewn-binding, A5 (Digest sized) hardcovers:
Classic Fantasy: Core Rules (SKU: EFRPGGQEF-0002 ISBN: 9783966570046)
72-page A5 hardcover
The core rules of the game, including procedures for: creating characters; exploring dungeons, the wilderness, and the high seas; combat, hazards, and challenges; retainers, hirelings, and vehicles; adventure design; magic, monsters, and treasures.
The Old-School Essentials core rules are carefully designed to be applicable to a multitude of fantastic campaign settings and genre conventions, from Classic Fantasy to Post-Apocalyptic to Sword and Planet. Just add a book of genre rules and you’re ready for adventure!
Classic Fantasy: Genre Rules (SKU: EFRPGGQEF-0003 ISBN: 9783966570060)
40-page A5 hardcover
Options for classic fantasy characters: classes, equipment, vehicles, hirelings, strongholds, and more. Play as a devout cleric or a sagacious magic-user, a doughty fighter or a cunning thief, a surly dwarf, a noble elf, or a homesick halfling. This book contains all character options from the Basic/Expert game.
Full rules for character advancement to 14th level.
Classic Fantasy: Cleric and Magic-User Spells (SKU: EFRPGGQEF-0004 ISBN: 9783966570084)
40-page A5 hardcover; only required by players with spell-casting characters
All 106 magic spells that can be used by clerics, magic-users, and elves, ranging from 1st to 6th level. This book contains all spells from the Basic/Expert game.
Classic Fantasy: Monsters (SKU: EFRPGGQEF-0005 ISBN: 9783966570107)
72-page A5 hardcover; only required by the referee
A timeless collection of over 200 fearsome beasts! Includes full encounter tables by dungeon level and wilderness terrain type. This book contains all monsters from the Basic/Expert game.
Classic Fantasy: Treasures (SKU: EFRPGGQEF-0006 ISBN: 9783966570121)
40-page A5 hardcover; only required by the referee
A hoard of classic magic items, encompassing enchanted weapons and armor; magic wands, staves and rods; magical scrolls, rings, and potions; and the plethora of weird and wondrous items that don’t fit into any of those categories! Includes full rules for sentient swords. This book contains all magic items from the Basic/Expert game.
Set or Tome?
The core Old-School Essentials game is available in two formats:
- Core Books: A set of 5 modular books.
- The Rules Tome: A chunky all-in-one book.
The content of these two formats is the same; they just cater to different tastes.
|Dimensions||8.5 × 6 × 2 in|
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