Old-School Essentials: Zed & Two Noughts
5 in stock
Manufacturer: Exalted Funeral Press. In this Old-School Essentials adventure, fight monsters, avoid traps, and test your wits against an inscrutable enemy in Zed & Two Noughts!
There are Free Downloads for the following items: Old-School Essentials: Author’s Notes on the Rules [PDF], Welcome to Dolmenwood [PDF], Dolmenwood Referee’s Map [PDF], Old-School Essentials Basic Rules [PDF], Old-School Essentials Underground Character Sheet [PDF], Old-School Essentials Vagabond Character Sheet [PDF], Old-School Essentials Purist Character Sheet [PDF], Old-School Essentials Third Party License [PDF], and Old-School Essentials: Adaption Guidelines [PDF]
Check out the OSE Generator: You don’t even know how much you need this thing until you start to use it! Fantastic!
Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimized for ease of use at the table, with meticulous attention to wording and layout clarity. What’s more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips. The Advanced Fantasy addition adds reams of exciting content inspired by the ever-popular Advanced 1st Edition rules. All that delicious esoteric 1970s flavor you crave is here — assassins, poisons, drow, half-orcs, mimics, xorns, vorpal swords, ioun stones… even the dreaded tarrasque! More classes, more magic, more monsters, more options. All 100% compatible with the Basic/Expert rules and presented in the familiar Old-School Essentials style.
Old-School Essentials: Zed & Two Noughts. Terror descends upon a quiet town, kidnapping citizens and thrusting them into a hellish nightmare. Trapped aboard a vessel crewed by prophecy-driven shapeshifters, unfortunate souls must band together—or perish. Fight brutal monsters, avoid devastating traps, and test your wits against an inscrutable enemy in Zed & Two Noughts!
Introduce your players to dangers beyond their borders with the original level-0 funnel for Old School Essentials. This adventure can be run in 2-4 hours and includes everything you need to pick up and play in minutes.
|Dimensions||8.25 × 5.75 × .25 in|
Q & A
While technically any RPG can be played solo, this was written as a standard group adventure. --EricStone Valley answered on September 3, 2022 store manager
Sorry, no questions were found
You may also like…
Pathfinder 2E: Fall of Plaguestone FlipmatRated 5.00 out of 5
$14.99Add to cart
Pathfinder 2E Adventure Path: Age of Ashes Part 2 – Cult of CindersRated 4.00 out of 5
$24.99Add to cart
Savage Worlds RPG: Rippers Resurrected – Action DecksRated 5.00 out of 5
$19.99Add to cart
Savage Worlds RPG: Super Powers Companion (Second Edition)
$19.99Add to cart