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Pathfinder 2E Adventure Path: Age of Ashes (Complete Collection)

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This is a compilation of all six Pathfinder RPG (Second Edition): Age of Ashes adventure path books. With our deal you not only save $30 off of MSRP, but you get free shipping in the Continental USA too! That’s an excellent value! These books contain dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Age of Ashes campaign! Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. These books are a critical part of a 6-month campaign designed to take heroes all the way to level 20! Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Pathfinder RPG Second Edition smooths out Pathfinder’s tactical combat without losing the complexity that makes it a gaming system unto itself at the table. All the new sourcebooks bring the Pathfinder worlds and many different fauna and flora sharply into focus. Even if you’re biding your time between RPGs, these new sourcebooks are excellent inspiration for your home spun campaigns, no matter what roleplaying system you prefer. Note that miniatures or markers of some kind are required for combat encounters, as is a gameplay mat with one-inch squares.

Check out our full lineup of Second Edition Pathfinder books and accessories!

Description

Pathfinder 2E Adventure Path: Age of Ashes (Complete Collection). This is a compilation of all six Age of Ashes adventure path books. These books contain dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Age of Ashes campaign! Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. These books are a critical part of a 6-month campaign designed to take heroes all the way to level 20! Each full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Hellnight Hill:

Dawn of A New Age! Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins.

The Age of Ashes Adventure Path begins with “Hellknight Hill” – a complete adventure for 1st- to 4th-level characters. The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who’ve used it before have in store? There’s only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with “Cult of Cinders” – a complete adventure for 5th-8th level characters.

Cult of Cinders:

The heroes have claimed the citadel atop Hellknight Hill as their own, but a ring of magical portals in the castle basement could allow cultists from the southern jungles to invade again at any moment. The PCs must travel through the first of these portals to ally with new friends and face off against the dragon-worshiping Cult of Cinders before the villains can bring powerful forces of destruction to bear! Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. This second adventure is for 5th-level characters, and also includes an exploration of the society of the jungle-dwelling Ekujae elves, new magic items, rules for campaigning in jungles and rebuilding entire castles to serve as a base of operations, and more than half a dozen new monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Tomorrow Must Burn:

The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult’s strings – a mysterious merchant’s guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade. But as the heroes clash more and more with the Scarlet Triad, it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region – plans that must be stopped! This third adventure is for 9th-level characters, and also includes a gazetteer to the newly formed nation of Ravounel, an exploration of the dragons of the world, a wealth of new options for player characters to discover (from magic items, spells, and feats, to a new class archetype), and more than half a dozen new monsters!

Fires of the Haunted City:

The Scarlet Triad has turned their attention to a ruined dwarven city, where they seek an alliance with sinister gray dwarves and a powerful dragon. The heroes use their ring of portals to travel to this distant region, where they must earn the trust of several dwarven guilds before the Scarlet Triad can array their forces and bring about a fiery doom of slavery and undeath to an entire city!

This fourth adventure is for 12th-level characters, and also includes a gazetteer of the dwarven city of Kovlar, a discussion of the evil dwarven god of toil—Droskar, and a wealth of new rules options for player characters to discover, along with more than half a dozen new monsters!

Against the Scarlet Triad:

The slavers known as the Scarlet Triad have been defeated twice before, and now the time has come for the heroes to confront them in their stronghold in the sprawling city of Katapesh. But the Triad still enjoys the support of the city’s government; before the organization can be destroyed, the PCs will need to undermine the Triad’s reputation, a task requiring guile, force of arms, and luck. The Age of Ashes Adventure Path continues with “Against the Scarlet Triad,” a complete adventure for 15th- to 17th-level characters.

The heroes have clashed many times with the Scarlet Triad, and have defeated several lower-tier leaders within the slaver organization, but now the time is right to confront the evil slavers in their fortress! Yet the Scarlet Triad has the support of Katapesh, one of the largest cities in the land. Before the heroes can finish off the Triad, they must first find a way to ruin their reputation and erode the protection afforded by Katapesh’s powerful Pactmasters. But what astonishing secret regarding the Scarlet Triad’s true ruler awaits discovery beneath an ancient Red Pyramid?

This fifth adventure is for 15th-level characters, and also includes an investigation of the magical elf gates that connect portals all over Golarion, an exploration of the mysterious rulers of the vast city of Katapesh, a wealth of new options for player characters to discover, and over half a dozen new monsters.

Broken Promises:

The Age of Ashes Adventure Path concludes! The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth—the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare! After a devastating manifestation of a violent dragon god erupts from the portals the heroes have been using the entire campaign, they must travel to Hermea to confront Mengkare about the Scarlet Triad and find out what the gold dragon’s plans actually are. Does he seek to save the world… or to end it in a devastating Age of Ashes?

This sixth and final adventure is for 18th-level characters, and also includes a gazetteer of the Utopian city of Promise, advice for GMs on how the events of this campaign can change the world, a wealth of new options for player characters to discover, and more than half a dozen new monsters!

Additional information

Weight 4.3 lbs
Dimensions 11 × 8.5 × 2 in

1 review for Pathfinder 2E Adventure Path: Age of Ashes (Complete Collection)

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  1. AMY A.

    Verified reviewVerified review - view originalExternal link

    Mint condition! Exactly as advertised!

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