The Fulda Gap: The Battle for the Center
1- 4 Players, 120 – 3000 Minutes playing time (1 Turn = 2 Hours, so 2 to 50 hours), Ages 14 and up. Stop the Soviet Union from destroying NATO forces in the Fulda Gap and taking Europe. The Fulda Gap: The Battle for the Center combines grand tactical and operational elements which play extremely smoothly. Additionally, this is exceptionally well developed for solo play, so is a favorite of solo board gamers – especially solo wargamers. Manufacturer: Compass Games LLC. Categories: Modern Warfare and Wargame. Game Mechanics: Dice Rolling, Hexagon Grid, and Simulation.
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The Fulda Gap: The Battle for the Center: Stopping the possibility of a Soviet advance against NATO required some of the highest skilled troops to defend far forward in West Germany to prevent the vital industry and population from falling into Soviet hands. This was the task of the 11th Cavalry Regiment – the famed Black Horse Regiment – in the area well known as the Fulda Gap. The Fulda Gap was a break in the defensively favorable terrain that channeled advance directly towards the main American bases in West Germany. It was vital that this be held as long as possible.
This is the first game in the Central Front series of games, which will be a four-game set featuring the war that never cam in 1985. It will feature nuclear weapons, chemical weapons, helicopter support, air support, electronic warfare, and many other aspects of modern warfare. Future games in the series will include the Hof Gap defense, the German Northern Plains defense and the last stand at Berlin.
Complexity: 8 (out of 10)
Solitaire Suitability : 8 (out of 10)
Time Scale: 2 hours per game turn
Map Scale: 500 meters per hex
Unit Scale: Company/platoon
Designer: Adam Starkweather
Artist: Antonio Pinar
5 scenarios included
4 22×34 maps
1 rules booklet
1 scenario booklet
10 player aids
2 D10 and 2 D6 dice
Box and lid
|Dimensions||11.75 × 9.25 × 2 in|