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Viscounts of the West Kingdom

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1 – 4 Players, 60 – 90 Minutes playing time, Ages 12 and up. Viscounts of the West Kingdom is the highly anticipated third game in the West Kingdom series behind Architects of the West Kingdom (with the Age of Artisans expansion), and Paladins of the West Kingdom. Those who have had a chance to play it early like the starting resource and hero cards, and noted that the mechanics are solid and everything seems streamlined. Category: Medieval. Game Mechanics: Deck – Bag and Pool Building, Modular Board, Rondel, Set Collection, Solo / Solitaire Game, and Variable Player Powers.

Introduction:

Solo Playthrough:

 

Description

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favor in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favor among the people must be our priority, should there be a sudden shift in power.

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity – or potentially both!

 Key Features:

  • Unique gameplay experience, blending deck-building, tableau-building and rondel movement, with a lot of interesting and tough decisions to make each turn
  • 10 unique Hero characters, more than 60 unique Townsfolk Cards and a modular board, creates a huge amount of depth and replayability
  • Multiple paths to victory, due to the 4 unique primary actions, virtue/corruption system and deck-building flexibility
  • Positive player interaction, with a lot of off-turn benefits to keep players engaged
  • Intuitive and easy to use solo play mode, with 4 unique AIs to compete against
  • Over 200 cards, 200 wooden tokens and a 3D castle!

Aim of the Game:

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity – or potentially both!

Additional information

Weight 3.1 lbs
Dimensions 9 × 9 × 2.5 in

1 review for Viscounts of the West Kingdom

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  1. Alexander R

    Verified reviewVerified review - view originalExternal link

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