Brand New! Empyreal: Spells & Steam is unconventional as train games go, but you're really enjoy the ride! Use your ingenuity and the skill of your team of technomancers (and we have the latest solo rules errata as well) to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources
Technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.
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Empyreal: Spells & Steam
1 – 6 Players (Solo Play errata is here), 30 – 75 Minutes playing time, Ages 10 and up. Empyreal: Spells & Steam scores in the high 7’s on Board Game Geek. With solid gameplay in expanding the network by delivering goods. Production values are top notch and you won’t need to purchase any organizers with how well the box was put together. Unconventional as far as train games go, but it’s an awesome ride. Manufacturer: Level 99 Games. Categories: Fantasy and Trains. Game Mechanics: Card Drafting, Hexagon Grid, Modular Board, Network and Route Building, Pick-up and Deliver, Team-Based Game, and Variable Player Powers.
How to Play:
4 in stock